0.1% chance
Unbound
- +350% damage
- -5% SPA
- +10% range
- Single placement
Best fitA single high-investment damage carry
Compare every trait's roll chance, effects, pity threshold, and best use before spending Trait Crystals.
17 traits verified against current guide tables on July 20, 2026.
Traits add permanent bonuses to one unit. A reroll costs one Trait Crystal and replaces the current trait, so use crystals on units you expect to keep.
The rarest four rolls have separate pity thresholds. The right stopping point depends on the unit's role, not only the roll rate.
0.1% chance
Best fitA single high-investment damage carry
0.2% chance
Best fitGeneral-purpose damage units
0.3% chance
Best fitUnits that already benefit from critical hits
0.5% chance
Best fitDamage-over-time units and cheaper openings
SPA means seconds per attack. Lower SPA is beneficial because it shortens the delay between attacks.
| Trait | Rarity | Chance | Effects | Pity | Best fit |
|---|---|---|---|---|---|
| Mythic traits | |||||
| Unbound | Mythic | 0.1% |
| 1,500 | A single high-investment damage carry |
| Primordial | Mythic | 0.2% |
| 750 | General-purpose damage units |
| Forsaken | Mythic | 0.3% |
| 500 | Units that already benefit from critical hits |
| Draconic | Mythic | 0.5% |
| 300 | Damage-over-time units and cheaper openings |
| Legendary traits | |||||
| Investor | Legendary | 2% |
| None listed | Dedicated farm units |
| Optics | Legendary | 3% |
| None listed | Units that gain value from wider coverage |
| Bolt | Legendary | 4% |
| None listed | Attack-speed focused damage units |
| Precision II | Legendary | 4% |
| None listed | Critical-hit focused units |
| Precision I | Legendary | 6% |
| None listed | A lower-cost stopping point for critical units |
| Limit Breaker | Legendary | 6% |
| None listed | Any unit that needs a direct damage increase |
| Rare traits | |||||
| Range II | Rare | 7% |
| None listed | Early range improvement |
| Speed II | Rare | 7% |
| None listed | Early attack-speed improvement |
| Strength II | Rare | 7% |
| None listed | Early damage improvement |
| Enlightenment | Rare | 9% |
| None listed | Leveling units before they reach their cap |
| Range I | Rare | 14.63% |
| None listed | Temporary range bonus |
| Speed I | Rare | 14.63% |
| None listed | Temporary attack-speed bonus |
| Strength I | Rare | 14.64% |
| None listed | Temporary damage bonus |
The Trait Reroll stand is in the lobby upgrade area between the Crafting and Evolving stations.
Spend premium rerolls on a unit that will stay in your main team.
Select the unit and review its current trait before confirming the roll.
The new result replaces the current trait. Removed rolls cannot be restored directly.
Unbound has the largest listed damage bonus, but it limits the unit to one placement. Primordial is the more flexible all-purpose damage roll.
Each reroll costs one Trait Crystal and replaces the selected unit's current trait.
Draconic, Forsaken, Primordial, and Unbound have listed pity thresholds of 300, 500, 750, and 1,500 rerolls.
SPA means seconds per attack. A negative SPA percentage shortens the delay between attacks, so the unit attacks more often.
Rates, effects, reroll cost, station location, and pity values were cross-checked on July 20, 2026. Game updates can change these values.