Core damage
Choose one main carry and fund it first. A focused damage dealer is more useful than several half-built attackers.
Build a useful first team, clear Story efficiently, and spend early resources on upgrades that keep your account moving.
First Session
Use this order as a decision path. You can explore the lobby later without delaying the upgrades that matter now.
Open the three-dot menu, redeem every active code, and collect the Beginner Path and other free lobby rewards before spending anything.
Open the codes listCheck which banner is active, then aim for one dependable damage dealer first. Keep support, control, and economy units instead of judging the roster by rarity alone.
Review unit rolesInvest in the few units that are clearing stages for you. Story progress opens more useful activities, while spreading resources across the full roster slows the first clear.
Raise unit levels first, add suitable equipment, and save expensive trait rerolls or evolution materials for units you expect to keep using.
After the early Story route, use quests, events, Raids, and Expeditions to target the currencies and materials your next upgrade actually needs.
Team Building
A stable starter team needs enough damage to clear waves and enough utility to keep that damage working.
Choose one main carry and fund it first. A focused damage dealer is more useful than several half-built attackers.
Slow, stagger, buffs, and other utility can create more time for the carry to work. Keep these units even when their personal damage looks lower.
An economy unit can improve deployment tempo when the stage gives it time to pay back. Skip it on short or difficult waves if immediate combat power matters more.
Choosing Units
The roster explains each unit’s role and utility. The tier list is a starting point for investment, not a replacement for a balanced squad.
Resource Plan
Early progression is mostly a resource-allocation problem. Finish a useful upgrade before starting several expensive ones.
Use experience on the team that is actively clearing Story.
Match equipment to the unit’s job instead of equipping only by rarity.
Reroll selectively; temporary starter units do not need perfect traits.
Commit materials after confirming the evolved unit fits your long-term team.
During Story
Story stars and quests can add useful rewards to progress you are already making. Check the objective before replaying a stage.
After Story
Choose Raids, Expeditions, events, or quests based on the material or currency blocking your next upgrade.
Watch The Route
Use the first video for a complete lobby orientation and the second for a closer look at progression decisions.
LapisMudkip
A full lobby tour covering Beginner Path, summons, upgrades, shops, quests, guilds, and the Play area.
MimoBlox
A progression-focused walkthrough covering early units, banners, Story objectives, equipment, Raids, and Expeditions.
Protect Your Resources